[It was hard to quite pin point how it might be different, she just felt it probably was.]
Living people are unpredictable, and though you can get to know them, it isn't the same as how you might generate stats. If someone in a game likes blue flowers the best, you can just give them blue flowers every time you see them. People, I feel, are different.
no subject
[It was hard to quite pin point how it might be different, she just felt it probably was.]
Living people are unpredictable, and though you can get to know them, it isn't the same as how you might generate stats. If someone in a game likes blue flowers the best, you can just give them blue flowers every time you see them. People, I feel, are different.