Text | un: undyingsoul
Now, recently I've answered those auction bids about worthy pupils who'd like some private lessons. I'm also here today to dispel some misconceptions about a school of magic very near and dear to my heart:
Necromancy.
It is one of the oldest schools of magic known to the mortal races, and among the Vanthians, it's a long-standing cultural tradition. The streets of Ebonspire are filled with many an individual who gave up their bodies to everlasting vigilance.
Contrary to what one might believe, however, necromancy isn't solely about animating the dead. Animating the body of a humanoid is going to be illegal here anyway, so I'm not going to be getting into that, and besides, I can't think of any worthy reason anyone might need to here.
For the purposes of its practical use here, let's get to the basics: at its core, necromancy is about life force manipulation. This can be used to heal the ailing, solve a murder, or even resurrect a willing soul from death, or for combat if you're looking for more subtlety than a fireball or what have you.
Or, yes, zombies. There's always zombies. (Although I'd advise most aspiring necromancers to work with skeletons instead; they're far more hygienic and aesthetically charming.)
Before we begin, there's a few principles to keep in mind:
- Consent and communication are key. Excepting the combative spells which I assume you'll be using in self-defense, there's not much reason to necromance a person who's unwilling or unknowing. If you want to become a skeleton guard in Vanth, you have to sign a contract, but even a simple verbal agreement will work as long as you make yourself clear. Also, absolutely do not use the combat spells for sparring. Just don't. I developed my Aging Touch spell as a means of ending predicaments quickly if somewhat brutally, but it doesn't lend itself well to sport.
Remember: It's their body, and zombies or no zombies, they can do whatever they want with it.
- Show some respect: This ties into the point I made about consent, but it still warrants a mention. Skeletal guards standing watch over a family crypt? Dignified. A zombie bursting out of an oversized birthday cake? Please don't.
- Practice good hygiene: Traditional Vanthian methods for preparing a corpse involve having the flesh eaten by beetles before bleaching, alchemically treating, and inscribing the person's name onto the bones before giving them another wash. You needn't be this thorough, but do whatever you can to avoid spreading disease. Absolutely, under no circumstances, should you ingest any blood unless you require it to live. Also, please do not slice the entire palm open like an idiot should you need to use your own blood for a ritual; a simple finger prick will do.
- Add a personal touch: Normally, the choice of whether to use an arcane focus or a spell's material components is up to preferences of the individual mage, but I'd make an exception for necromancy. Don't get me wrong, I tend to prefer using an orb under most circumstances, and I'd normally recommend a wand or staff for a beginning mage. But because necromancy is an innately personal school of magic, you shouldn't be afraid to get your hands dirty when it comes to handling the blood, grave dirt, and bone needed for most of these rituals. Likewise, always remember that you have a fair amount of flexibility when deciding on what incantation to use - even if it ends up sounding a little embarrassing or stupid, something with more emotional resonance to you is going to provide a stronger conduit for the magic.
Now then.
There are three aspects of a mortal life. The first, and most important, is the soul. There's also the animating force of the body itself, which is basically just the body's capacity for movement and satisfying what needs it has for survival.
The third is a bit more complex, but its' what us necromancers like to call a person's "shadow" or "echo". Particularly strong emotions or important memories can leave a lasting impression on a dead person or a location even if the soul is gone, but it's difficult for this part of your essence to process new things.
But, even with the echo of memory, it's still not quite the same person as was alive. Every undead who lacks a soul (and most who don't) is driven by some sort of compulsion, and the more intelligent sorts will work with whatever their echo gives them. For a revenant, just as an example, that's the need for either vengeance or closure. Sometimes it gets more complicated with that.
Now, a dead body that lacks both soul and echo is only going to ever become a zombie or something similar, but any other combination? Things get very interesting!
In most cases, you want to hang on to the soul in order to resurrect or preserve a person's life, but sometimes you want to affect its movement after death as well.
Magister Nal'intra Kilani of my world, for instance, was a dark elven theurgic mage whose late sister sought to grant their people the gift of reincarnation that a bitter god had denied them. That didn't sit well with the city they lived in, which saw this magic as an affront to their goddess, so the sister was killed and their research was destroyed. He's still working on rebuilding what he's lost.
Then there's the very difficult process of anchoring your soul to an artifact if you're interested in lichdom, and if you want to learn from someone who succeeded, well, I've got a post that's buried somewhere here.
Let's begin.
Breathe deeply. Allow yourself to become very aware of your own heartbeat, your body's inhalation and exhalation; the stillness inside yourself after all has been stripped away. Extend that awareness to every living thing around you.
I've attached the instructions for some basic spells that aren't zombie-related so you can see what you can do with this sort of potential
[Aaaaaaaaaaaaaaaaaaaaaand attached are the instructions for the following spells
- Chill Touch
- False Life
- Gentle Repose
- Ambrosine's Aging Touch, a spell made by your resident lich queen
- Blindness/Deafness
- Speak With Dead
- Feign Death]
Alright, that concludes today's lesson. Now go forth, and always remember that knowledge is power.

text; un: qihsae
[ Is Necromancy just a thing he's going to have to get used to? Probably. ]
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[ She's just sayin. ]
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I'm a healer myself, just looking at all this is making my head hurt.
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Text: UN: whatever
Is backlashing a thing that happens often? Is there an issue with the nature of the energy source?
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Other situations are when the spell goes out of control and turns on the caster.
text (sn: healerprincess)
[ Congrats, you now have Konoka's interest. ]
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Most of the time, though, at least in my world, you'd have to restore life before you can sustain it.
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text | username: absterge
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1 - Necromancy involves more than just reanimating a corpse, and;
2 - This is incredibly dismissive of the many, many people who literally sign up to have their corpses used in such a manner after their deaths, or people who have their corpses probed for information related to solving their murders.
[ Really, it just kinda screams "I didn't read the text/am using a strawman argument" here. ]
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( Spittle in the face of every elder and tradition. )
Discussed.
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u/n: tealeaf, locked
What can one do to completely eliminate an echo/shadow?
Asking for a friend.
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If they're undead, exorcising any residual echo is easy enough.
[ You'd need a cleric, but it's easy peasy shit. ]
If they're still alive, well... I'll be honest, I don't have any records of it being tried before besides some of Matron Kilani's earlier experiments, and even those are based mostly off of what her brother has managed to remember. Matron Kilani being presumed dead, their research destroyed as the two of them were branded as heretics, you understand, hopefully.
The problem is that very few Vanthian clerics and arcanists were willing to work with a still-living, conscious subject because of ethical conundrums, and those willing to breach those for their own purposes are hardly going to advertise the fact.
So a lot of what I'm going to spout off next would be purely theoretical.
I do know that many of the hurdles involved divine magic rather than arcane, so a cleric would be a necessity even if arcane magic can be used for parts of the necessary ritual.
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He's not sure if he's alive, or undead. Killed multiple times, can't remember shit about how or who brought him back, woke him up, what have you. No idea if it was a cleric or necromancer or something else.
Was just wondering, though. If there's no solid answer then I suppose it's best to let sleeping dragons lie; the man's just glad to be breathing.
If you do find out though, I'd love to chat.
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I'm quite serious.
Us Vanthians have been living this reality for years.
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text; un: athanasia
pretend RL didn't eat my soul
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voice; UN: Persephone
This is all really fascinating, though I can't imagine it would be well received with the system we have in place for Shades.
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The Pale Queen cares little for the finer details of what happens to the body after, though, so she's said...pretty much nothing, really.
[ And yet Ambro broke like, the one rule. Which is "no lich lichdom bad" ]